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- Trackmania 2 stadium this file cannot be uploaded zip file#
- Trackmania 2 stadium this file cannot be uploaded update#
One of them is more smooth than the other in height transition. To fill the gap to have half road half dirt road blocks, 2 custom blocks are added which only connect to new dirt roads.The same reason was used for the creation of the half road half dirt offroad custom block (also 6-1-1-2). The reason that this is a custom block and not an item is because there are autogenerated clips for offroad surfaces (on higher graphics settings only). Make sure to place a clip remover (1-1-1-4 or 1-1-3-2) to get rid of the clip on the dirt road side. To connect to offroad dirt blocks, there is a custom block (6-1-1-2) which is the dirt road end block from TM2.This should give you a smooth transition. To transition from high dirt roads to asphalt roads (new game), you should use the last item in folder High/Transition in combination (blockmix) with block 1-1-1-4.Useful clips are available for ending tunnels for example.
Trackmania 2 stadium this file cannot be uploaded update#
This last item will probably change in a future update to make it look more realistic (using glass instead of metal grid). There is also a crossroad item for roads crossing the trench that also does not need any clip removers, just place it. There is no looping transition as the platform one can be used with the new looping variant or a looping block can be blockmixed with the platform transition. For the latter, the slopes had to be adjusted slightly (steepness) to make it fit. For the trenches/tunnels, there are transition items which connect perfectly with TM2 dirt items from this set, and with asphalt road blocks from the new game.For the dirt tilted subset, there are some new variants: a 1 block longer dirt road to dirt tilted transition as the 2 block original version is notorious to cause problems on faster tracks a smoother version of the outside tilted curve as the original bumpy one was mostly used for transition jumps only a larger smooth curve of the previous one.No clip removers are needed when using this item next to the new dirt road. To transition between old (TM2) dirt and new dirt easily, a transition item exists that smoothly closes the gap, found in subfolder Dirt/Special.Many corner combinations exist, in some cases you might need to use the pillar to fill gaps or have to overlap parts which might cause flickering, so be careful. There are multiple slopes for different purposes: slope 1 and 2 fit perfectly with the hill scenery of the new game, slope 3 and X2 are for slopes and tilted ends. To make compact maps, you can make use of the wood walls instead (Special/Wall subfolder). When using sloped roads, in most cases, the grass hill variants can be used to place around them (Special/Offroad subfolder).It automatically snaps to half the grid, so you can either place it in between items or in the middle of one. Each type of dirt contains a checkpoint item which is suggested to be placed on a straight variant.As a result, a TM2DIRT folder should exist in the Blocks and the Items subfolder.īesides the items to make normal roads, high dirt, tilted dirt and trenches/tunnels, there are a few special ones which are worth explaining.Example: C:/Users/MyName/Documents/Trackmania.